World Of Warcraft Classes :
A Guide to Choosing Your Class

Click HERE For the Ultimate Guide to World of WarcraftFor many a player picking a class in a game as World of Warcraft is a daunting task. Whether you are a veteran MMO player, or this is your first time in a Massive Multiplayer Online Role Playing Game. Because of this I decided to write this guide to give you a good overview of what you can expect from all classes in a short yet thorough way.

If you happen to like what you read about a class you can click the class headings or find a list of links at the bottom of this page to my actual class guides to give you a full review of how the class plays.

Click HERE for the Ultimate Guide to World of Warcraft

Since most classes can perform different roles I will cover classes per archetype, being healing, tanking and dealing damage. If you have no interest in some of the roles you will be able to skip to your interest quickly. This also means that some classes will be covered in multiple archetypes due to their ability to specialise in different ways of playing.

Let's get started:

Tanking

Tanking is the role in which you chose to protect your fellow players from harm by taking the brunt of the damage. You will specialize in taking less damage and keeping monsters focused on you. You have the following choices:

Death Knight - As a death knight you will use many vile powers to have monsters attacking you. To stay alive you are given more cooldowns than other tanks to stay alive. These are abilities that give you temporary boosts to for example your ability to dodge attacks, or a plain reduction in damage taken. You will be able to spread your diseases amongst an infinite number of monsters making sure you can keep multiple monsters focused on you with no problem.

Druid - As a druid you will have to shapeshift into bear form if you wish to tank. In this bear form you will gain bonus armor and health, putting you well above the other tanks in these statistics assuming equal gear levels. You will use many bearlike abilities to keep monsters stuck onto yourself. On top of this you still get many utility abilities that every druid gets to help out the raid.

Paladin - As a paladin you use holy powers to keep yourself alive. You have self buffs that increase the effectiveness of your shield to powerful passive abillities that absorb a killing blow every 2 minutes and instead healing you. You also have powerful buffs for your group members, in the form of blessings and auras. On top of this you also have many utility spells such as the ability to remove any movement impairing effect from an ally, or making a target temporarily immune to physical damage.

Warrior - As a warrior you use a one handed weapon in combination with a shield to give yourself massive amounts of survivability. You will get powerful talents to increase your shield's potency on top of many new attacks to keep monsters stunned, preventing their attacks. On top of this you are occasionally able to use your shield to reflect spells, preventing them from harming you and instead inflicting the caster with their effect. You also get abilities to make your allies take less damage.

Healing

If you choose to be a healer you will find yourself focused on keeping your fellow players alive. Every healer tends to focus on a specific way of healing, meaning it is important for most players to pick the right class as you often find yourself prefering one way of healing over another.

Druid - As a druid you will focus on heals over time. Since most of them have a considerable duration (10-22 seconds) you find yourself able to keep these powerful heals on many players. This makes druids a highly desired healer, especially for end game raids which consist of up to 25 players. Don't make this discourage you in their single target healing abilities, if they are given the time to fully HoT their target followed by using direct target heals they will put out a massive amount of healing.

Paladin  - As a paladin you focus on powerful single target heals. This usually means you will be the healer of choice for tank healing, meaning if you mess up the raid is usually guaranteed to wipe. WIth the beacon of light talent you are able to heal any raidmember in range of your beacon target, and still heal them for the full effect. This gives you the ability to keep many people topped of with strong single target heals. This combined with your powerful blessings and auras makes the paladin a very strong support class.

Priest - As a priest you find yourself with the most complete arsenal of healing abilities. You have heals over time, shields that absorb damage, direct heals and heals that heal multiple targets. Because of this the priest is a great class for players wishing to be able to adjust to any situation.

Shaman - As a shaman you have powerful single target heals with arguably the best multi-target heal as long as your targets are clumped up together. On top of this shamans provide powerful totems which, when you're in range, give a variety of powerful buffs making them a must have in any raid that is lacking said buffs. The key to being a shaman healer is realising when to swap from single target healing to using Chain heals, when targets are more clumped up.

If you wish to read the rest of my guide to choosing your class you can find page 2 here, WoW Class Guide

Are you interested in excelling your class?
If your answer to this question is yes I suggest you have a look at the Warcraft Pros Class Guides.

In these guides you will learn everything about your class from cheeky uses of your abilities, how to play in player versus player, macro's and much more.
Wait no longer and start dominating with your class NOW!
Click Here for the Warcraft Pros Guide to your Class